Terrorarium box art_1024x1024.jpg

Factsheet

Official Game Title:

Terrorarium
(Officially registered trademark with the USPTO )

 

Publisher Name:

Self-Published by Stitch Media with investment from the Ontario Media Development Corporation and the Canada Media Fund
 

Developer: 

Stitch Media

Based in Toronto, Canada

 

Genre:

Action Platform

 

ESRB with Descriptors:

Rating Pending

Anticipated Rating:

EVERYONE 10+

Content is generally suitable for ages 10 and up. Contains cartoon violence, animated blood, comic mischief, crude humour and minimal suggestive themes.

 

Number of Players

Single Player

 

All Supported Play Modes: Single-Player TV Mode and Single-Player Handheld Mode

 

Release Date/Window:

2019

 

Release Regions:

Anticipated worldwide

 

Marketing Tagline:

A game about wanton destruction, adorable gore, and...gardening.

 

Website:

Terrorarium.games

 

Intergalactic Horrorcultural Society:

alien.gardening (coming soon!)

 

Official Hashtag:

#Terrorarium

Description

Terrorarium is a game about wanton destruction, adorable gore and...gardening. You take on the role of an alien gardener, an ancient and indestructible being, whose all-consuming ambition is to win the coveted blue ribbon at the Intergalactic Horrorcultural Society Competition. There is no planet too remote, no plant too deadly, and no hazard too great to stand in her way of obtaining the rarest and most volatile specimens in the galaxy. 
 
The Gardener controls a small army of Moogu: a cute, invasive species who obey her every command (until they get distracted and wander off). As obedient as they are stupid, the Gardener has no qualms about sending hordes of them to their violent deaths, especially since they tend to breed out of control. Utilizing her deadly wit and unscrupulous competitiveness, players guide the gardener to total horticultural victory.

History

Terrorarium is a collaborative effort between Stitch Media and the Games Institute at the University of Waterloo. The project began as a brainstorming session between Stitch studio founder Evan Jones, studio director Wayne Shipley and game designer Adam Bradley, who wanted to make a game that revelled in the hilarity and joy of destruction. That first prototype was entitled Tiny Apocalypse. Inspired by the George R. R. Martin's short story "Sand Kings,"the team wanted to make a game where losing catastrophically was both fun and sometimes desirable. After a 3-day game-jam and a short proof-of-concept development phase, the game evolved from cruelly building and gleefully destroying tiny civilizations, into one where the same destructive impulses could be explored through the world of intergalactic gardening.  
 
With a new direction and title, Stitch Media began developing Terrorarium in earnest in early 2018. The team decided to approach community building as an integrated part of the development cycle from the very outset. They incorporated a strategy of radical transparency into their work, documenting their daily progress and process on social media, discussing the project on a development blog and streaming their creative process live on Twitch. They have also opened their dev process up to feedback and playtesting as early as possible, inviting playtesters into the pre-alpha process to incorporate player feedback right from the beginning. 

Features:

  • visit alien worlds
  • direct a colony of Moogu to navigate difficult terrain
  • kill and breed moogu by the hundreds
  • capture and subdue vicious plant monsters
  • build the most terrifying and sophisticated terrarium in the galaxy
  • leave a swath of destruction in your wake
  • conquer increasingly difficult puzzles
  • share your gardens via an active and positive community of players

Our Partners

Ontario Media Development Corporation
Ontario Media Development Corporation (OMDC), an agency of the Ministry of Tourism, Culture and Sport is the central catalyst for the province’s cultural media cluster including book publishing, film and television, interactive digital media, magazine publishing and music industries. Interactive digital media production contributes over $1.1 billion in revenue annually to Ontario and supports 17,000 jobs. The Interactive Digital Media Fund was launched in 2005, and since then has supported over 400 projects with total funding of over $35 million.

Canada Media Fund
The Canada Media Fund (CMF) supports the creation and promotion of popular and innovative Canadian content, as well as of innovative software for current and emerging digital platforms. CMF guides Canadian content towards a competitive global digital environment by fostering industry innovation, rewarding success, enabling a diversity of voices and promoting access to content through partnerships with industry and the private sector. 

The Games Institute - University of Waterloo
The Games Institute conducts research into the past, present, and future of games. Our researchers span the breadth of related disciplines, from the humanities and social sciences through engineering and computer science. With a research network joining multiple universities and multiple industry partners, we explore the human side of games and game-related technologies and interactions, with the constant goal of understanding the compelling user engagement that games deliver in fields ranging from entertainment, education, health, and business.

Mitacs
Mitacs is a national, not-for-profit organization that has designed and delivered research and training programs in Canada for 18 years. Mitacs is funded by the federal and provincial governments as well as university and industry partners. Mitacs internships connect companies and organizations with graduate students and postdoctoral fellows, who apply their specialized expertise to research challenges. Working with 60 universities, thousands of companies, and both federal and provincial governments, Mitacs builds partnerships that support industrial and social innovation in Canada. Open to all disciplines and all industry sectors, projects can span a wide range of areas, including manufacturing, business processes, IT, social sciences, design and more.

Click here to download all of our partners' logos.

 

Character Art

Click here to download our character art.

GIFs

Click here to download all of these GIFs.

Logo

Terrorarium.png

Click here to download a hi res version of our logo.

Title Card

TA_logo.png

Click here to down load a hi res version of our title card.

Box Art

Terrorarium box art_1024x1024.jpg

Click here to download a hi res version of our box art.

 

Selected Articles

"Terrorarium is an intriguing Pikmin-esque puzzle adventure that promises a blend of destruction, gore and gardening as you take on the role of a gardener who’s attempting to create the greatest terrarium in the galaxy!"

-- KJ Robertson, Alpha Beta Gamer, "Terrorarium -- Pre-Alpha Signup"

Request a Press Copy

Contact natalie@stitch.media to request a press copy.

About Stitch Media

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boilerplate

Stitch Media is an interactive media production company that specializes in telling stories using new technology. We love collaborative approaches to projects and storytelling.

Our Story

Stitch Media is an interactive production company focused on building innovative digital experiences and meaningful audience engagement with new technology. We create story and game experiences that evolve with the times.  Our projects span web, mobile and games that push the boundaries of what’s possible. Our work has been recognized nationally by the Digi Awards, Applied Arts Magazine,  the Canadian Screen Awards and internationally by UNESCO’s World Summit.  Our team has worked with Disney, Microsoft, FOX, Discovery, CBC, Bell and consulted for the Smithsonian Institute and the Canadian Museum of Human Rights. 
 

More information

To learn more about Stitch Media, including out other projects, click here.

To download our logos, click here.

 

Terrorarium Credits

Evan Jones (he/him)

Studio Founder

 

Adam Bradley (he/him)

Research Partner/ Game Designer

 

Wayne Shipley (he/him)

Studio Director/ Game Designer

 

Aaron Bernstein (he/him)

Technical Director

 

Jeffrey Flores (he/him)

Art Director

 

Natalie Zina Walschots (she/her)

Community Manager and Digital Strategist

 

Amanda Lopez (she/her)

Graphic Designer

 

Adrian Miasik (he/him)

Lead Programmer

 

Alex Neufeldt (he/him)

Quality Assurance and Level Design

 

Fred Fandard (he/him)

Technical Artist

 

Maddi McDougall (she/her)

Character Artist

 

Skye Kidder (she/her)

Project Manager